Friday, 25 May 2012

0080 Further

So the shot is slowly getting there. I think it's coming along positively, the extra keys I've added explain the pattern of the arm overlap which makes the whole thing make more sense. I hope that it shows a bit more of the distribution of his wieght which I have tried to emphasise by the overlapping movement in his jaw. Myself, Ollie and joe spoke a while ago when Ollie was doing teh blendshapes about how slack we wanted the zombies jaw to be able to go, and we all decided that the sloppier his movements could be the better. We wanted it to the point where it was almost not part of his body, but more like something that he was just dragging about thoughtlessly, which I hope will come across well.

I tried to add a bit more movement into the hips because it was looking fairly stationary at one point. That head bounce took a bit of experimeting to get hold of but I think that looking fairly comfortable now. The movements of the 'lunge, (both going up and down) are quite snappy which I think is working for now but if I put everything into linear and it isn't looking how I planned then I can always give the keys a shift around and add some more ease in there to soften the movements out.



The camera angle is kind of skewed which is really helping the flow lines of the pose that the zombie settles in towards the end. The arm and the curve in the spine are leading quite cleanly to the head but the left arm (screen right) is breaking the convention set by the other lines so that it gives the pose a bit more variation which I think is a beneficial element.

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